Thursday, January 28, 2010

Motion Capture

Just about to go pick up the compiled data from my motion capture session this previous Tuesday. Hopefully there wont be too much that needs to be tweaked in MotionBuilder. We shall see.

Should be able to post some playblasts of the data in the coming days, so stay tuned.

Monday, January 4, 2010

For real this time...



















































































This is the final version of my main character. He's been done for a while now, but i'm not really all that into this whole blog thing, so I forgot about it for the last month or so... oops. I went back and took some of the advice I got about the overly graphic style of the mask and re-worked it to better fit in with the visual style I am going for. I also refined some of the musculature on the figure (see his back). C&C welcome as always.

Thursday, December 17, 2009

Variations

Here is another image of the masked character, the markings on the mask are still a WIP.


Long time no post

Faculty consultations went well, it's been a busy last couple of weeks.

Here are some images of my finished characters, c&c welcome and appreciated as always.








Tuesday, November 3, 2009

Scene Descriptions

In an effort to clarify the low-poly goodness of the video below, here are more detailed descriptions of all my scenes.

1 - Start at black, photos come onto screen (placed by hand) one at a time creating a moving image. Flashes of white come in between photos as if by a camera flash.

2 - Polaroid camera floating in air moving side to side flashing photos, hands reaching up to grab photos as they emerge.

3 - Low angle shot of main character, with camera above flashing photos. Hands of character can be seen grabbing photos and placing them on a grid surrounding him (puppet-like).

4 - Top down shot of main character's body, panning from feet to face (face is mostly blank, mask like in appearance).

5 - With camera over face, photographs start to fall from grid onto/around main character. Shadow of another humanoid character appears above the face of main. Secondary character lingers over face of main character observing him as the photographs fall.

6 - Cut to side shot of main character (camera low to ground), shadow of second can still be seen. Second character lowers his hand into the frame above main's face, passes finger over his eyes/mouth cutting slits in his previously blank face forming primitive eyes and mouth.

7 - Hand rests over forehead of main, camera zooms to reveal hole in the middle of palm. One droplet of water is released from hole which falls onto main character's forehead and is absorbed. Camera zooms in 3/4 view out while hand and shadow depart from scene, more photos fall from grid as character two exits.

8 - Main begins to sit up (low angle shot), as he does so, photos start to fall rapidly. When main reaches out toward grid, photos explode outward and upward as if pushed by a gust of air.

9 - Main now standing in open desert environment. There is a house in the distance (wooden, decrepit, surrounded by brown brush). Color scheme is predominantly browns and grays, very bright light in scene.

10 - Main appears confused and lost, recognizes house as a place of refuge/safety and starts to walk toward it. Ground begins to fall out from under main character as he walks (as if made of loose cloth). Main begins to run in fear, cannot reach the house before ripping through ground. Cut to black.

11 - Distance shot of main falling through black space. Tumbles for several seconds before cutting to black again.

12 - Top down shot of main lying on back on small piece of ground. Camera pans down and to side of main to reveal he is on a small chunk of dirt in the middle of an ocean. House can be seen in the distance on top of small island. (3rd eye can be seen opening on main's forehead during initial camera zoom)

13 - Main's island drifts toward house island until the two meet, and main is thrown onto shore. The house is the same one as in scene 9, only in this instance it is deconstructed, with each piece of the house floating in midair. A figure can be seen sitting inside the house but it is not clear (beams conceal most of body and face). House is surrounded by vibrant plant life. Color scheme is bright and glowing, contrasting with original look.

14 - Main walks onto island toward house, passing through tall glowing flowers. He enters house through a floating door, pushing it out his way; it floats out into space as he moves it. Second character is sitting inside house on disassembled chair. Main approaches slowly. (3rd eye on main continues to open)

15 - Main approaches second character (who is facing toward the side). As he approaches character two turns to face him. His eyes have the same appearance as the ocean on which main was floating. As main looks at character two, camera zooms into character two's eye, and we again see the ocean. Main is lying on the same chunk of ground again.

16 - Top down on main lying in middle of ocean. 3rd eye continues to open. Camera pans upward where we see character two filling sky. Water begins to pour out from character two's eyes onto main. Camera switches to pulled back side view as water hits main. Cut to black.

Monday, November 2, 2009

Storyboard/Animatic

Finished putting together the animatic I have been working on for the past week. Timing is still a little on the rough side but the general feeling is there.

Thankfully it looks as though the story I have been concocting over the past couple months will fit within the time restrictions that I have put up for myself. The animatic clocks in at around two minutes, so I figure even if scenes drag out a little once I get into production, I will still be within the three minute maximum I was shooting for. Quality over quantity.

Anyway, here is the video file, I will be posting more detailed descriptions of the individual scenes tomorrow morning.



Storyboard/Animatic from Victor Uhal on Vimeo.